michelel72: Suzie (Default)
michelel72 ([personal profile] michelel72) wrote2019-04-22 09:14 pm

Writing a city

Writing question: I'm playing with a plot, and while I have a loose idea for a city to set it in, I'm having trouble picturing details. And, I mean, I can leave it vague; that's usually how I roll when it comes to settings. But if I wanted to get a sense of the layout / population / amenities of a city from a historical period, are there good (easily accessible) resources for that kind of thing?

The setting is not quite our world, and I'm playing with the technology timeline a bit. They don't have steam power, but they probably have much of what we did right before the development of steam / the Industrial Revolution. I figure the primary transportation methods are horses / carts / carriages / walking. They also have a practical form of magic -- more telekinesis / light shows / energy transfer than creation-of-something-from-nothing or teleportation.

This specific city is a port on the ocean; it's one of a few major trading cities along its coast. My inclination at this stage is for the region not to be particularly densely populated.

The society of the region doesn't have royalty / one dominant religion / feudalism / central authority at the time of plot. This particular city has an elected council; I haven't yet decided if all cities / towns / villages will have that. I'm thinking they all function sort of like independent city-states.

I know there's a port, which pretty obviously would have to be at the coast, heh. From there, would the market(s) typically be very near to the port, or more often central, or lining the route from the port to the center, or ...? If I'm focusing not on the might-as-well-be-middle-class traders and working magicians, what sort of housing is most likely? I figure it'd be varied -- would small freestanding houses, larger freestanding houses, and row houses all make sense? (Would water be by neighborhood wells or individual household wells or a stone/wood piping system? Would that change depending on neighborhood density? If just dumping human waste into the streets is NOT happening, are there examples of period-similar alternatives, such as communal privies?)

I think what might work well would be pictures/descriptions of actual cities from history, but I don't know how to find those. I'd especially love non-European, non-US examples.

Any leads would be greatly appreciated!
schneefink: River walking among trees, from "Safe" (Default)

[personal profile] schneefink 2019-04-23 09:46 pm (UTC)(link)
I found some useful resources for building fantasy cities when I was looking for RPG DMing resources, those might be useful. Although those are typically based on the European middle ages. I don't have any at hand right now, but I can check later. There are even fully built cities one can copy (though I don't think how many of them are free to use.)

I think sewage systems were developed relatively early, with private toilets even. In general a lot depends on how wealthy the city is, and if the wealth is spread out equally, and how big it is, especially when it comes to the question if freestanding houses make sense. As for water supply, that's probably an area where you could do a lot with some household magic, that'd depend on the magic system.