michelel72: Suzie (Default)
Hello, world. I don't post much; I haven't been doing much. But I figured I'd make some notes of recent things as evidence to myself that I do anything.

Writing: I've been making stop-and-go progress on a story that I never meant to exist; it's ... 69,700 words so far, and it has so much left to go, and I need it to be in place for something else I wrote that follows it, and ... sigh. Why am I like this.

Beware of very mild spoilers beyond this point. Note also that I haven't been in an overly receptive headspace lately, so please know that I don't mean to denigrate anyone's favorites here.

Books, Movies, YouTube )
michelel72: Suzie (Default)
Life fell on my head pretty hard mid-January, but I'm finally digging back out. (Key events: )

I'm not entirely certain what media I've consumed since my last post, but here are things I do remember:

michelel72: Suzie (Default)
I signed up for Disney+ on a Black Friday deal so I could watch the Tennant/Tate "Doctor Who" specials. I'm trying to plow through a backlog of content I've missed with the goal of canceling soon, since I don't really want to pay for a streaming service on an ongoing basis. (I haven't yet managed to watch "Hamilton", which I've never yet seen; I suspect I'm going to need to be able to pay close attention in order to follow it.) At this rate, it looks like I'll be hanging on long enough to see the Fifteenth Doctor, though.

Some quick notes on things I've watched )
michelel72: Suzie (Default)
In Littlewood, the game starts when your character wakes up after having saved the world. You have to build a new town by gathering resources and constructing buildings/decorations for all your existing and new friends. You work at gathering, farming, mining, fishing, bug-catching, merchanting, cooking, even an in-game card game, but no combat. (That is, you can be knocked out by creatures in the forest and mines, but you can't fight them; you just get kicked out of that level for the day.)

The energy/day cycle is unusual: You can spend as long as you like running around without game time really passing, but actions cost energy. When you're getting low on energy, "night falls"; when you run out of energy, either you go home and go to bed, or your next action makes you pass out where you stand, and you wake up the next morning with less energy than usual for the next day.

The inventory system is very easy -- you gather stuff and you have it. No chests! No trashing goods because your backpack is full! This is probably my favorite element.

Crafting/building relies on acquiring "blueprints". Some are gifted to you at certain points; others are bought with "dewdrops" (money), and the "shops" that have many them work on a combination of level-locking and randomness.

Downside 1: Like Stardew Valley (SDV), this is a ... low-res? ... game, in that the art is very blocky. While I love SDV now, I had a very hard time getting into it because I couldn't make out what was going on. My brain has trouble "seeing" shapes and especially actions in games of this style, and that was very much the case for me with Littlewood. I eventually learned how the tree attacks worked, for example, but it definitely took me a while.

Downside 2: Is your biggest complaint about gathering games that there just isn't enough grinding? Do you wish you could spend literal days passing dozens of game-days just collecting wood or stone? If so, this is the game for you! It's not often I have a chance to 100% Steam achievements, but I could for this game ... except the thought of catching that many more fish and bugs, and especially of having to gather about 3000 more each of wood and stone, makes me want to cry. (One NPC occasionally asks what you're doing today and then notes, "They're putting you to work!" Which ... yes, it increasingly feels like work.) Yet now that I've unlocked everything in the game (except probably some obscure wallpapers), that is pretty much all there is to do. Well, that and raising the friendship levels of about 15 more villagers from around 70% to 99%, at about half a percent a game-day ... and let me tell you, we ran out of new conversational topics a long time ago.

There are a few other minor quibbles (the traveler and flower-picking-when-in-your-town mechanisms aren't obvious; I don't like the cooking system) and a few minor positives (the different fundamental objective is charming, the dialogue is amusing before it cycles too many times). It's a nice game, and I spent 67 hours on my first save. I just don't see any need to play it again.
michelel72: Suzie (Default)
"No Place Like Home" (NPLH) is in early release with a full release that was originally planned for 10 March but has been pushed out to 17 March so far. It's an exploration/farming game with minor crafting and combat elements; if you've played "My Time at Portia" (MTaP), you know the look/feel and the general controls.

The setting is ... not quite post-apocalypse, but near enough: Humanity has trashed the planet and, with vanishingly few exceptions, swanned off to Mars (or at least Mars orbit). Your character (pale, female-presenting, and named Emily, all of which appear to be hardcoded) has been on that Mars station for some significant part of her young life but has returned to her grandfather's farm for reasons I've forgotten, only to find it buried in trash and abandoned. She has to break up and vacuum the vast trashscape to find items, generate crops and barter currency, and track down the where and why of her grandfather's departure.

First, the dings: Like many 3D-style games, it has places where your character can fall in a hole and become trapped. (Waterways have been my particular trap point.) You can zip home, though, so it's not a restart-the-game crisis when it happens. There are other early-access glitches and bugs (my save is stuck because saves from before a certain point just don't have the pieces necessary to get past a plot quest), though the developers have seemed very responsive to most of them. There are spelling/punctuation/grammar/syntax errors in character speech, with the worst of them in the newest areas of the game. The map is gigantic and complex ... which can make tracking down overlooked items frustrating. At various points there are little robots guarding (?) key points or maybe just the trash (??) for reasons (???), but fighting them isn't especially complex, and their toughness increases only gradually. The "you are here" icon in the character's map is hilariously inaccurate.

You apparently don't ever need to sleep, though you can; if there's a season system or even a calendar, I haven't found it. As of my last playthrough, the only reason to sleep was to recover health from combat, but food buffs have since been added and they might also address that. There's a cooking system (not my thing, but better than the ones in many games) and an animal system (decently balanced, though the feeder model needs work). You can gradually unlock more rooms in your house and then decorate them, though ... meh. (I don't see the appeal of that in MTaP, either.)

Cleaning up all. the. trash. can be very tedious; it actually reminds me a lot of the mining system in MTaP. At the same time, you actually can clear all the trash from a given area, and the landscapes are beautiful once you do. I have 38 hours so far and that's without being able to advance the plot to at least one more major region. I'm enjoying exploring the maps and plot. I'd say my biggest complaint so far is that the resource drops are too good -- I've had to build a ludicrous number of chests to store things Just In Case. (Rule 1 of gathering games: Never trash anything if you can possibly avoid it!) I've gathered enough farming soil squares to cover the character's property at least twice over, for example, even though most of the space is needed for buildings and trees.

I'm pausing for now because I don't know what changes will come with the major update, and I don't think I could face vacuuming that entire landscape too many times. But so far I'm enjoying this and can recommend it to those who enjoy the genre.
michelel72: Suzie (Default)
I browsed Facebook, which was full of "Twos-day" memes. Then I pulled up a work-in-progress of sorts, and the two opening paragraphs amused me, here on this day of twos.

(It's been fully written for over three months, but I can't post it until I write an intervening three or four or more stories to set this one up. Sigh. Character names have been concealed because they're spoilers, ugh, what even is my writing process.)

"I'll be back in two hours," [Character 1] reminds them.

"What!?" [Character 2] exclaims. "Two hours? I thought you said two minutes! Or, wait, no, I think it was two years! You definitely haven't said two hours about twenty-two times now!"
michelel72: Suzie (Default)
I don't subscribe to any streaming services because I don't want the expense, don't like any streaming interface I've yet met, and wouldn't come anywhere near to getting my investment back from them. The drawback is that I don't see things when other folks do; I still haven't seen "Hamilton", and I've only now seen "Encanto" (because it's finally available for DVD rental through Redbox).

Cut for very vague spoilers )
michelel72: Suzie (Default)
It's not actually possible for a work at AO3 to have three times as many kudos as hits, right? I'm thinking I should probably report a suspected bug, though I don't know enough about the Archive's code to know if there's anything anyone could do to sort out which, if any, of the 49 newest guest kudos on one of my stories is actually real.

(I suspect that the 49 should be a 1, honestly, but that something got "stuck" while trying to post.)

It was kinda flattering for a hot minute, LOL.

That'd be a weird holiday promotion, ghost kudos.
michelel72: Suzie (Default)
(Full author name is Mackenzi Lee.)

The first of these came up in reply to a call for M/M romance set before a certain time period. The second is a direct sequel to the first.

They're both set in 17-- (literally), and the main characters are English folk gallivanting about Europe. Both books are first-person present-tense. Keep in mind that I don't read much in this setting, so I could easily be missing out entirely on loving homages.Moderate spoilers within )

Overall: Readable, fine if they're your thing; not so much my thing, but I'm content to have read them. (It looks like there are more in this 'verse, but my library only had these two; I haven't yet decided if I'm going to request more.)
michelel72: Suzie (Default)
Summary: Aramin "Min" Decourcey is a thief of some renown. When his "nephew" Harry gets into deep trouble with an aristocrat, Min is strong-armed into an agreement: if he retrieves Kazimir ("Kaz"), Harry's life will be spared. Kaz is in fae-controlled territory, though, and there are reasons he hasn't returned.

I generally prefer M/M romance to F/M, though it always depends on the individual story. This one didn't work for me, though I liked the apparently binormative society. Moderate spoilers )

In sum: Meh. Fine if you like that kind of thing, but not for me.
michelel72: Suzie (Default)
This is the second novel by O'Leary, and I liked it even more than "The Flatshare". London-based Leena is forced onto a work sabbatical, her grandmother Eileen in the Dales is in a rut, and they swap places for a couple of months. Cut for *very* light maybe-spoilers )

Fun, funny, recommended.
michelel72: Suzie (Default)
This review is a bit hazy because I read this book within a day of its release to Patreon but never posted about it. This is one of Vernon's paladin romances; I've enjoyed the series and I enjoyed this installment.

Details ... )

Ultimately, the formula is starting to feel a little constraining, and I liked the prior works a bit better, but I still liked this one. Recommended.
michelel72: Suzie (Default)
I heard about this book from a review by skygiants and it sounded like a surprisingly close fit to my current tastes. (Genre-guaranteed happy ending! Nice people figuring out how to be nice to each other!) My library had a physical copy on the shelf, so I checked it out. I wasn't sure when I'd actually read it -- I've been trying to poke along some of my own writing, and competing narratives often tank such efforts -- but yesterday my laptop died. So I ... read a book in a fit of pique. What is my brain.

Anyway: I really liked it! That review by skygiants does a far better job than I ever could of explaining the book, so please consider that post incorporated by reference here.

For the bits that are my own personal take: Details within ... )

Anyway: Slow start for me, but ultimately highly enjoyable. Recommended.
michelel72: Suzie (Default)
I've got a phrase (and related character relationship) stuck in my head, but I can't remember where it's from. The phrase is, or is close to, "Tiny smile! Yes!"

As best I can recall, that's the thought process (or even spoken words?) of the POV character, pleased that he (?) has provoked a subtle sign of pleasure or amusement from another (male?) character. I think the second character is typically reserved. For example, this could be Zhao Yunlan's POV about Shen Wei. (I usually don't ever read fic for a canon/fandom I don't know, but I've read maybe a couple dozen Guardian fanfics.)

But I can't remember anything clearly! I don't think I made up this interaction entirely, but if I didn't, where am I (poorly) remembering it from?

Profile

michelel72: Suzie (Default)
michelel72

Expand Cut Tags

No cut tags

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Page generated 16 May 2025 11:04 pm
Powered by Dreamwidth Studios